![]() The player is tasked with creating their own Avatar (this can be the shape of a cat, wolf, dog, and bear amongst others) and this character joins the team to start fighting back against Eggman and Infinite. Six months pass by, in which time Knuckles and a whole cast of Sonic’s friends team up to form the Resistance but, with no sign of Sonic, the team are disheartened. Unfortunately, Sonic underestimates the power of Infinite (a mysterious newcomer to Eggman’s team) who defeats him with ease. Doctor Eggman is planning to take over the planet and Sonic is called upon to save the day. To explain this further, let us first talk about the plot. The blend between these different stage types is decent for the most part, although there were aspects from each that we didn’t particularly enjoy we never felt the desire to go back and explore them fully. The game’s 30 stages are a mix of 3D levels featuring the modern Sonic design, 2D side-scrolling levels featuring the cute, podgy, classic Sonic, and slightly different levels that make use of an Avatar created by the player. In a sentence, Sonic Forces is a mixed bag there are times when it feels like the scope and ambition for the title must have been rather large at some point during development but, ultimately, these ambitions were never fully realised to create the game that it could have been. Unfortunately, it would seem that Sonic Team hasn’t fully learned - or had the opportunity to do so - the valuable lesson on offer here. The side-scrolling Sonic Mania changed things earlier this year, receiving universally positive reviews and a very happy fan-base when it released – but, of course, that title wasn’t developed by the Sonic overlords, instead being created by (essentially) incredibly talented fans. Whilst the studio has created the occasional impressive 3D Sonic adventure in (semi) recent times, such as Sonic Colours, fans of the blue blur have been rather unimpressed by some of the modern titles in the series. ![]() The game has been developed by Sonic Team - a division within SEGA that is, perhaps unsurprisingly, responsible for creating the vast majority of Sonic titles. Has it managed to do that, though? Let’s find out. As such, we went into this with modest expectations, hoping that it could somehow prove everyone wrong. Early impressions from the game’s demo and previews told a story of apprehension, and the fact that most review codes were sent out so incredibly late suggested that even SEGA had concerns about its reception. Sonic Forces has found itself in a rather tricky position at launch some of the build-up to the game’s release suggested a potential flop in the making. ![]()
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