![]() ![]() |- main. |- EditorApp.pro <- The sub-project to build the editor executable |- Themes <- All the themes of the editor |- Ressources <- All the images (icons) used for the editor ![]() |- System <- All the models used for system elements (SuperListItem classes) |- GameDatas <- All the gamedata files models |- Models <- All the models used for the database |- MathUtils <- Copy of math utils from an old Qt version for 3D drawings |- Map <- The map model (separated in several files) |- MapEditor <- All the map editor models (sprite, floor, etc.) |- Systems <- All the dialog boxes used for system elements (SuperListItem classes) |- SpecialElements <- All the dialog boxes used for special elements (autotiles, walls, 3D objects) |- Commands <- All the dialog boxes used for object event commands These components inherit from QWidget classes. |- CustomWidgets <- All the common custom widgets that can be re-used often are here. |- MapEditor <- The map editor controller separated in several files Should contain all the actions to do on the dialog model |- Controls <- Controllers used for complex dialog boxes or widgets / panels. |- basic <- The basic Content folder to copy when creating a new project |- Content <- Content is a folder that will contain all the stuff that needs to be copied in the build folder ![]() |- ressources.qrc <- Linking all the ressources (shaders, images.) used in the editor |- Editor.pro <- The sub-project to build the editor library |- versions.json / trees.json <- Json used by the updater for checking files to update |- update-mods / update-mods.bat <- Script for copying dev changes done in other git repos pro for opening the project with Qt Creator ![]() It also contains all the binaries executable.
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